This call will create an OpenGL context using the given visual config. A visual config specifies what framebuffer resources are available to the rendering context. If an OpenGL context was successfully created, a handle to it will be returned, else NULL will be returned.
#include <pgl.h>
HAB hab;
PVISUALCONFIG pVisualConfig;
HGC ShareList;
BOOL IsDirect;
HGC hgc;
hgc = pglCreateContext(hab, pVisualConfig,
ShareList, IsDirect);