Simulation support:
This function is simulated by a handling routine in Revision 2.0 (or higher) of the graphics engine.
Description
GreRealizePalette is called by the Window Manager during processing of a call to WinRealizePalette. GreRealizePalette takes a logical palette and assigns it slots in the hardware palette.
This function can be hooked by the presentation driver.
#define INCL_GRE_PALETTE #include <os2.h> HDC hdc; /* Device context handle. */ PULONG pflType; /* Specifies whether the DC is a foreground or background window. */ PULONG pcSlotsChanged; /* Pointer to the returned count of hardware slots changed. */ PVOID pInstance; /* Pointer to instance data. */ ULONG lFunction; /* High-order WORD=flags; low-order WORD=NGreRealizePalette. */ ULONG rc; /* Return codes. */ rc = GreRealizePalette(hdc, pflType, pcSlotsChanged, pInstance, lFunction);