Simulation support:
This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.
Description:
GreSetColorCursor sets the bit maps that define a color cursor or pointer.
#define INCL_WINPOINTERS
#include <os2.h>
HDC hdc; /* The device context handle. */
PPOINTERINFO pPointerInfo; /* A pointer to a pointer information structure. */
PVOID pInstance; /* A pointer to instance data. */
ULONG lFunction; /* High-order WORD=flags; low-order WORD=NGreDeviceSetCursor. */
BOOL fSuccess; /* Return codes. */
fSuccess = GreSetColorCursor(hdc, pPointerInfo,
pInstance, lFunction);