Flags
for rendering of rasterized data.
Miscellaneous flags used by the graphics engine for rendering of rasterized
data:
BF_DEFAULT_STATE
Blt direction is left to right
and top to bottom.
BF_DIR_X_NEGATIVE
Blt
direction is towards X origin.
BF_DIR_Y_NEGATIVE
Blt direction is towards Y origin.
BF_ROP_INCL_SRC
ROP includes a source bit map.
BF_ROP_INCL_PAT
ROP includes a pattern bit map.
BF_SRC_TRANSPARENT
BF_DST_TRANSPARENT
BF_PAT_TRANSPARENT
BF_PAT_SOLID
Pattern is solid; all Foreground color.
BF_PAT_HOLLOW
Pattern is hollow (empty); no Foreground color.
BF_APPLY_BACK_ROP
Treat
ROP as Foreground mix and MonoBackROP as Background mix.
BF_SRC_MONOINVERT
Zero (0) bits are Foreground on monochrome SRC bit
map.
BF_PAT_MONOINVERT
Zero
(0) bits are Foreground on monochrome PAT bit map.
BF_SR_BITS_EXTERNAL
Source bit map bits are in a nondevice-specific
format.
BF_LAST_BLT
Defines
last blit in a banded BitBlit.
BF_SRC_Y_FLIP
Source
Y coordinates are inverted relative to device origin.
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