Character-attributes bundle structure.

typedef struct _CHARBUNDLE {
  LONG       lColor;         /*  Character foreground color. */
  LONG       lBackColor;     /*  Character background color. */
  USHORT     usMixMode;      /*  Character foreground-mix mode. */
  USHORT     usBackMixMode;  /*  Character background-mix mode. */
  USHORT     usSet;          /*  Character set. */
  USHORT     usPrecision;    /*  Character precision. */
  SIZEF      sizfxCell;      /*  Character cell size. */
  POINTL     ptlAngle;       /*  Character angle. */
  POINTL     ptlShear;       /*  Character shear. */
  USHORT     usDirection;    /*  Character direction. */
  USHORT     usTextAlign;    /*  Text alignment. */
  FIXED      fxExtra;        /*  Character extra. */
  FIXED      fxBreakExtra;   /*  Character break extra. */
} CHARBUNDLE;

typedef   CHARBUNDLE   * PCHARBUNDLE ;


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