Character-attributes bundle structure.
typedef struct _CHARBUNDLE { LONG lColor; /* Character foreground color. */ LONG lBackColor; /* Character background color. */ USHORT usMixMode; /* Character foreground-mix mode. */ USHORT usBackMixMode; /* Character background-mix mode. */ USHORT usSet; /* Character set. */ USHORT usPrecision; /* Character precision. */ SIZEF sizfxCell; /* Character cell size. */ POINTL ptlAngle; /* Character angle. */ POINTL ptlShear; /* Character shear. */ USHORT usDirection; /* Character direction. */ USHORT usTextAlign; /* Text alignment. */ FIXED fxExtra; /* Character extra. */ FIXED fxBreakExtra; /* Character break extra. */ } CHARBUNDLE; typedef CHARBUNDLE * PCHARBUNDLE ;