usContinue (USHORT)

      Starting point of animation.

      TRUE

        Animation starts with the currently shown bitmap. For example, if the graphic button is in the Down state, the animation begins with the Down bitmap and continues with subsequent bitmaps in the array until the end of the animation series. Then, the animation restarts at the beginning of the animation series (but not necessarily with the Down bitmap).
      FALSE
        Animation starts at the beginning of the animation bitmap series. The start of this series can be specified by a GBM_SETBITMAPINDEX message.


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