hps (HPS) - input

      Presentation space handle into which the pointer is drawn.

      This can be either a micro presentation space or a normal presentation space (see GpiCreatePS).

    lx (LONG) - input

      X coordinate at which to draw the pointer, in device coordinates.

    ly (LONG) - input

      Y coordinate at which to draw the pointer, in device coordinates.

    lcx (LONG) - input

      X size at which to draw the pointer, in device coordinates.

    lcy (LONG) - input

      Y size at which to draw the pointer, in device coordinates.

    hptrPointer (HPOINTER) - input

      Pointer handle.

      The pointer should be loaded using WinLoadPointer, WinCreatePointer, or WinCreatePointerIndirect.

    ulHalftone (ULONG) - input

      Shading control with which to draw the pointer:

      DP_NORMAL

        As it normally appears.
      DP_HALFTONED
        With a halftone pattern where black normally appears.
      DP_INVERTED
        Inverted-black for white, and white for black.

      fSuccess (BOOL) - returns

        Success indicator:

        TRUE

          Successful completion.
        FALSE
          The function failed.


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