hbmPointer (HBITMAP) - input

      Bit-map handle from which the pointer image is created.

      The bit map must be logically divided into two sections vertically, each half representing one of the two images used as the successive drawing masks for the pointer.

      For an icon, there are two bit map images. The first half is used for the AND mask and the second half is used for the XOR mask. For details of bit map formats, see


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