hps (HPS) - input

      Presentation-space handle into which the pointer is drawn.

      This can be either a micro presentation space or a normal presentation space (see "GpiCreatePS" in the Graphics Programming Interface Programming Reference).

    lx (LONG) - input

      x-coordinate at which to draw the pointer, in device coordinates.

    ly (LONG) - input

      y-coordinate at which to draw the pointer, in device coordinates.

    hptrPointer (HPOINTER) - input

      Pointer handle.

      The pointer should be loaded using WinLoadPointer, WinCreatePointer, or WinCreatePointerIndirect.

    ulHalftone (ULONG) - input

      Shading control with which to draw the pointer.

      DP_NORMAL

        As it normally appears.
      DP_HALFTONED
        With a halftone pattern where black normally appears.
      DP_INVERTED
        Inverted, black for white and white for black.
      DP_MINIICON
        Bit map of a mini icon.

      rc (BOOL) - returns

        Success indicator.

        TRUE

          Successful completion
        FALSE
          Function failed.


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