This example uses WinEnablePhysInput to enable queuing of physical input (pointing device and keyboard).
#define INCL_WININPUT /* Window Input Functions */ #include <os2.h> BOOL fOldInputState; /* previous queuing state */ BOOL fNewInputState=TRUE;/* new queuing state */ /* enable queuing of physical input */ fOldInputState = WinEnablePhysInput(HWND_DESKTOP, fNewInputState);