Area-attributes bundle structure.
typedef struct _AREABUNDLE { LONG lColor; /* Area foreground color. */ LONG lBackColor; /* Area background color. */ USHORT usMixMode; /* Area foreground-mix mode. */ USHORT usBackMixMode; /* Area background-mix mode. */ USHORT usSet; /* Pattern set. */ USHORT usSymbol; /* Pattern symbol. */ POINTL ptlRefPoint; /* Pattern reference point. */ } AREABUNDLE; typedef AREABUNDLE * PAREABUNDLE ;