This chapter contains information about all chapters in the book and the function of the tools.
This chapter describes the pack, unpack, pack2, and unpack2 tool, which reduces and expands the size of files.
This chapter describes the Dialog Editor and how it is used to create and modify dialog boxes.
This chapter describes the Executable File Header Utility (EXEHDR) that displays and modifies the contents of an executable-file header.
This chapter describes the Font Editor and how it is used to define fonts and edit character width.
This chapter describes the FWDSTAMP tool, which adds entry points, called forwarders to a dynamic link library file.
This chapter describes the Icon Editor, which lets you create your own icons, pointers, and bit maps and save them for use by applications.
This chapter describes the IMBPLIB tool, which creates import libraries used to link dynamic-link libraries with applications.
LINK386 is a tool used to combine object files and standard library files into a single file: an executable file, a dynamic-link library, or a device driver.
This chapter describes the MKMSGF tool, which reads the input message file and creates an output message file.
This chapter describes the MKTMPF tool, which creates template repository files from text input files.
This chapter describes the MAPSYM tool, which creates .SYM files from .MAP files.
This chapter describes the MARKEXE tool, which enables you to view and set the program type for an executable file.
This chapter describes the MSGBIND tool, which binds a message segment to an executable program.
This chapter describes how Object Utility/2 provides a facility for registering Workplace Shell classes, creating instances of Workplace Shell classes, and modifying instances of Workplace Shell classes.
This chapter describes the NMAKE tool, which automates the process of building an application from project files.
This chapter describes the KwikINF tool, which provides a quick and convenient method of accessing information in online documents from anywhere on the desktop.
This chapter describes the OS/2 Resource Compiler an application-development tool that lets you add application resources , such as message strings, pointers, menus, and dialog boxes, to the executable file of your application.
This chapter discusses the Workplace Class List tool, which creates Workplace Shell object classes.