This example shows how to create and use a character attribute object.
#include <stdio.h>
#include <unidef.h>
int main(void) {
LocaleObject locale_object = NULL;
AttrObject attr_object = NULL;
int result = 0;
int rc = ULS_SUCCESS;
UniChar uni_char = L'c'; /* Unicode lowercase Latin letter c */
/*****************************************************************/
/* Assumes LANG environment variable set to a valid locale name, */
/* such as fr_FR */
/*****************************************************************/
rc = UniCreateLocaleObject(UNI_UCS_STRING_POINTER,
(UniChar *)L"", &locale_object);
if (rc != ULS_SUCCESS) {
printf("UniCreateLocaleObject error: return code = %u\n", rc);
return 1;
}
/* Create an attribute object */
rc = UniCreateAttrObject(locale_object,
(UniChar *)L"alpha xdigit", &attr_object);
if (rc != ULS_SUCCESS) {
printf("UniCreateAttrObject error: return code = %u\n", rc);
return 1;
}
/* Make call to determine if character matches attributes */
result = UniQueryCharAttr(attr_object, uni_char);
if (result)
printf("UniChar character %04X matches attributes\n", uni_char);
else
printf("UniChar character %04X does not match attributes\n", uni_char);
return ULS_SUCCESS;
}